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NVIDIA Corp Patents
What NVIDIA Corp has filed at the patent office — applications as well as grants, because a filing is on the record eighteen months before anyone has to say what it was for.
NVDA on carbonthat →Filings on file
92
Granted
0
Still pending
92
Filed under
4 names
92 filings
Newest filing first. A pending application has no patent number yet, and most never get one.
| Invention | Patent |
|---|---|
| RENDERING 3D CURVES USING ORTHOGONAL TRIANGLE STRIPSG06T 15/80, G06T 17/20Filed as NVIDIA Corporation2026-06-23Pawel KOZLOWSKI | pending |
| PARALLEL THREAD SYNCHRONIZATIONG06F 9/522, G06F 9/544Filed as NVIDIA Corporation2026-06-23Piotr Ciolkosz | pending |
| SYSTEM DEBUGGINGG06F 40/284, G06F 8/61, G06F 11/079, G06F 40/40, G06F 18/214, G06F 8/65, G06F 11/0769, G06F 11/0793, G06F 11/366Filed as NVIDIA Corporation2026-06-22Sasikumar Neli Sundaram | pending |
| TECHNIQUES FOR DIFFERENTIABLE DEEP OBJECT POSE ESTIMATIONG06T 7/75, G06T 15/04, G06T2207/10024, G06T2207/10028, G06T2207/20081Filed as NVIDIA CORPORATION2026-06-22Jonathan TREMBLAY | pending |
| NEURAL NETWORK-BASED IMAGE COMPRESSIONG06V 10/761, G06T 9/002, G06T 5/60, G06T 9/00Filed as NVIDIA Corporation2026-06-22Vipul Parashar | pending |
| VARIANCE AWARE TECHNIQUES TO PRUNE NEURAL NETWORKSG06V 30/18057, G06N 3/082, G06N 3/0495, G06N 3/09, G06N 3/048, G06N 3/045, G06N 3/0464, G06N 3/044, G06N 3/04, G06N 3/063, G06N 3/08, G06N 3/084Filed as NVIDIA Corporation2026-06-16Shuang Gao | pending |
| TRAINING AND DEPLOYMENT OF MACHINE LEARNING MODELSG06N 20/00, G06N 3/08, G06N 3/09, G06N 3/098, G06N 3/0895, G06F 18/24133, G06F 18/214, G06N 3/0464, G06N 3/096, G06N 3/04, G06N 3/061, G06N 3/063, G06N 3/082, G06N 3/084, G06N 3/105, G10L 13/02, G10L 15/16, G10L 17/18Filed as NVIDIA Corporation2026-06-15Jonathan Michael Cohen | pending |
| TEMPORAL IMAGE BLENDING USING ONE OR MORE NEURAL NETWORKSG06T 1/20, G06T 3/4007, G06T 5/50, G06N 20/00, G06T 5/70, G06N 3/08, G06T 3/40, G06T 3/4053, G06T 7/20, G06T2207/10004, G06T2207/10016, G06T2207/20016, G06T2207/20081, G06T2207/20084, G09G 5/363, G09G 5/373, G09G 5/377, G09G2340/16Filed as NVIDIA Corporation2026-06-12Gregory Massal | pending |
| TECHNIQUES FOR GENERATING DEPTH MAPS FROM VIDEOSG06T 7/50, G06V 10/762, G06T 7/579, G06T 7/20Filed as NVIDIA CORPORATION2026-06-11Chao LIU | pending |
| DISTORTION CORRECTIONG06T 5/80, G06T 17/05, G06T 7/536, G06T 3/12, G06T 15/20, G06T2207/20132Filed as NVIDIA CORPORATION2026-06-11Yuzhuo REN | pending |
| CLOCK-TO-DATA SYNCHRONIZATIONG06F 1/12, G06F 1/10, G06F 13/1689, G06F 13/4217, G06F 13/423, G06F 13/4243, G06F 13/4291Filed as NVIDIA Corporation2026-06-11Ofek Abadi | pending |
| GENERATIVE MODELING FOR 3D OBJECTS USING NEURAL IMPLICIT REPRESENTATIONSG06T 3/4007, G06T 17/20, G06T2210/36Filed as Nvidia Corporation2026-06-09Xingguang Yan | pending |
| LOW LATENCY POST-SENDG06F 9/546, G06F 11/0745, G06F 15/163, G06F 9/461, G06F 9/4812, G06F 9/4843, G06F 9/5027, G06F 9/52, G06F 9/542, G06F 9/544, G06F 11/0757, G06F2209/5018, G06F2209/547, G06F2209/548Filed as NVIDIA Corporation2026-06-09Pak Markthub | pending |
| SPEED DETERMINATION IN ROBOTICS SYSTEMS AND APPLICATIONSB25J 9/1651, B25J 13/089, B25J 9/1666Filed as NVIDIA Corporation2026-06-09Wei LIU | pending |
| SIMULATION AND REINFORCEMENT LEARNING TECHNIQUES FOR PERFORMING ROBOTIC TASKSB25J 9/163, B25J 9/1671, B25J 9/161, B25J 9/1666, B25J 9/1679, B25J 9/1687, G05B2219/45091Filed as NVIDIA CORPORATION2026-06-09Yashraj Shyam NARANG | pending |
| EFFICIENT MATRIX MULTIPLY AND ADD WITH A GROUP OF WARPSG06F 7/544, G06F 7/5443, G06F 9/3001, G06F 7/50, G06F 7/523, G06F 9/3009, G06F 9/3851, G06F 9/3887, G06F 17/16Filed as NVIDIA Corporation2026-06-09Jack CHOQUETTE | pending |
| APPLICATION PROGRAMMING INTERFACE TO PERFORM A SCHEDULING POLICYG06F 8/456, G06F 9/4881, G06F 9/30072, G06F 9/30087, G06F 9/3851, G06F 9/3887, G06F 9/5044, G06F 9/505, G06F 9/522, G06F 9/544, G06F 9/545Filed as NVIDIA Corporation2026-06-09Ze Long | pending |
| IMAGE HARMONIZATIONG06V 10/16, G06T 3/4015, G06V 10/60, G06T 5/80, G06T 5/92, G06T 5/70, G06T 3/4038Filed as NVIDIA CORPORATION2026-06-08Yuzhuo REN | pending |
| CACHING OF COMPILED SHADER PROGRAMS IN A CLOUD COMPUTING ENVIRONMENTG06F 8/44, G06N 3/08, G06F 16/2255, G06N 20/00, H04L 67/568, G06F 8/60, G06F 8/71, G06N 3/063, G06N 3/105, G06T 1/00, G06T 1/20, G06T 1/60, H04L 67/1095, H04L 67/34Filed as NVIDIA Corporation2026-06-08Paul Albert Lalonde | pending |
| ASSOCIATING OBJECT DETECTIONSG06V 20/58, G01S 15/06, G06T 7/70, G01S 15/86, G01S 17/931, G01S 17/86, G01S2013/93274, G01S 17/894, G01S2013/93271, G01S2013/93272, B60W2556/40, B60W2554/802, B60W 60/001, G01C 21/38, G01C 21/3837, G06V 10/7715, G06V 10/764, G05D 1/2424, G05D 1/622, B60W2420/408, G05D2107/13, G05D2111/20, G05D2109/10, G05D 1/246, B60W2420/54, G01S 7/4802, G01S 7/539, G01S 13/862, G01S 13/865, G01S 13/867, G01S 13/931, G01S 15/08, G01S 15/66, G01S 15/87, G01S 15/93, G01S 15/931, G01S 17/06, G01S 17/87, G01S 17/93, G01S 17/933, G06T2207/10021, G06T2207/10024, G06T2207/10028, G06T2207/10048, G06T2207/20056, G06T2207/20076, G06T2207/20081, G06T2207/20084, G06T2207/30261Filed as NVIDIA Corporation2026-06-04Mohamed Shawki Elamir | pending |
| SYNCHRONIZING AN ENCRYPTED DATA STREAM ACROSS CHIP-TO-CHIP GROUND REFERENCED SIGNALING INTERCONNECTH04L 9/12, H04L 9/3239, H04L2209/34Filed as NVIDIA Corporation2026-06-04Adithya Hrudhayan Krishnamurthy | pending |
| DATA TRANSFER TECHNIQUEG06F 12/0862, G06F 9/3802, G06F 12/1072, G06F2212/6028Filed as NVIDIA Corporation2026-06-03Rachit Garg | pending |
| PREPROCESSING DATA USING A NETWORK INTERFACEG06N 5/04, G16H 30/20, G16H 30/40Filed as NVIDIA Corporation2026-06-03Alvin Ihsani | pending |
| NEURAL NETWORK TRAINING TECHNIQUEG06V 10/95, G06F 18/2148, G06V 10/82, G06F 18/22, G06N 3/047, G06N 3/09, G06N 3/0455, G06F 18/217, G06N 3/0895, G06N 3/048, G06N 3/045, G06N 3/0464, G06N 3/044, G06N 3/096, G06N 3/049, G06N 3/063, G06N 3/08, G06N 3/084, G06N 3/088Filed as NVIDIA Corporation2026-06-03Zhiding Yu | pending |
| IN-CABIN MONITORING SYSTEM SENSOR CALIBRATIONH04N 13/279, G06V 20/597, H04N 13/363, B60W 40/08, G06F 3/013Filed as NVIDIA Corporation2026-06-03Martin HEMPEL | pending |
| Manufacturing Multi-Component Objects Using Artificial IntelligenceG05B 13/0265, G06F 1/206Filed as NVIDIA CORPORATION2026-06-02Elad Mentovich | pending |
| PID CONTROL IN DATACENTER COOLING SYSTEMSH05K 7/20281, H05K 7/20836, H05K 7/20272, H05K 7/20772Filed as NVIDIA Corporation2026-06-02Ali Heydari | pending |
| CHARACTER GENERATIONG06T 13/40, G06T 19/20, G06T 17/00, G06T 17/20Filed as NVIDIA Corporation2026-06-02Ye YUAN | pending |
| TESTING TILE STRUCTURESH10D 1/20, H10W 70/611, H10W 20/0245, H10W 90/701, H10W 20/495, H10W 72/931, H10W 80/00, H10W 90/00, H10W 90/26, H10W 70/635, H10W 20/20, H10W 20/497, H10W 80/312, H10W 72/20, H10W 20/2134, H10W 90/297, H10W 90/401, H10W 72/941, H10W 80/327, H10W 90/792, H10W 72/01Filed as NVIDIA Corporation2026-06-01Joseph Greco | pending |
| REAL-TIME NEURAL APPEARANCE MODELSG06T 15/06, G06T 15/506, G06T 7/33, G06T 7/40, G06T2207/20081, G06T2207/20084Filed as NVIDIA Corporation2026-06-01Karthik Vaidyanathan | pending |
| USING NEURAL NETWORKS TO GENERATE IMAGESG06T 5/60, G06T 5/50, G06T 11/00, G06N 3/0985, G06N 3/045, G06N 3/0464, G06N 3/044, G06T 5/70, G06N 3/084, G06T 1/20, G06T2207/10016, G06T2207/20081, G06T2207/20084, G06T2207/20221, G06T2207/30196Filed as NVIDIA Corporation2026-05-29Naveen Kumar Rai | pending |
| APPLICATION PROGRAMMING INTERFACE TO SHARE STORAGEG06F 9/547, G06F 9/544Filed as NVIDIA Corporation2026-05-27Fnu Vishnuswaroop Ramesh | pending |
| QUERY RESPONSE GENERATIONG06F 16/3329, H04L 51/02, G06F 16/38, G06F 16/3343, G06F 16/3344, G06F 16/338, G10L 13/08, G10L 15/083, G10L 15/22, G10L2015/223, H04L 12/1827, H04L 51/04Filed as NVIDIA Corporation2026-05-27Shubhadeep Das | pending |
| MINIMUM AREA BOUNDING SHAPESG06V 10/255, G06V 10/242, G06T 3/60, G06T 7/62, G06V 10/457Filed as NVIDIA Corporation2026-05-27Bin Zhao | pending |
| DIRECT MEMORY ACCESS SYSTEMSG06F 9/30181, G06F 13/28, G06F 15/8023, G06F 9/3888, G06F 9/3001, G06F 9/3887, G06F 9/3897, G06F 13/1668, G06F 15/80Filed as NVIDIA Corporation2026-05-27Andrew Peter TAUSSIG | pending |
| APPLICATION PROGRAMMING INTERFACE TO SHARE STORAGEG06F 9/547, G06F 9/544Filed as NVIDIA Corporation2026-05-27Fnu Vishnuswaroop Ramesh | pending |
| APPLICATION PROGRAMMING INTERFACE TO INVALIDATE INFORMATIONG06F 12/0811, G06F 12/0815, G06F 9/5016, G06F 9/52, G06F 9/544, G06F 12/0804, G06F 12/0891, G06F2212/1024, G06F2212/1028, G06F2212/454, G06F2212/455, G06T 1/60Filed as NVIDIA Corporation2026-05-26Harold Carter Edwards | pending |
| Path SelectionB60W 60/0015, G06V 10/82, G06N 20/00, B60W 60/0016, B60W 60/0053, G06V 10/764, G06V 20/56, G06N 3/09, G06N 3/094, G06F 18/24133, G06N 3/0499, G06N 3/045, G06N 3/0464, G06N 3/092, B60W 50/082, G06N 3/08Filed as NVIDIA Corporation2026-05-26Philip SHIRVANI | pending |
| METHOD TO ESTIMATE PROCESSING RATE REQUIREMENT FOR SAFE AV DRIVING TO PRIORITIZE RESOURCE USAGEB60W 50/06, G06F 11/3457, B60W 60/0015, G06V 20/56, B60W 50/0205, B60W 50/035, B60W 50/14, B60W2050/143, G06F 11/3419Filed as Nvidia Corporation2026-05-22Siva Kumar Sastay Hari | pending |
| PROCESSOR ARCHITECTURE FOR OPTIMIZED PARALLELIZED SEARCHG06F 9/3895, G06N 5/01Filed as NVIDIA Corporation2026-05-21Piotr Sielski | pending |
| APPLICATION PROGRAMMING INTERFACE TO INDICATE A TECHNIQUE TO PERFORM A WIRELESS CELLH04L 67/61, H04W 24/02, H04W 4/40, H04W 28/0835, H04W 28/0925, H04L 67/63Filed as NVIDIA Corporation2026-05-21Lopamudra Kundu | pending |
| BOUNDING AREA PLANNING USING A CONGESTION PREDICTION MODELG06N 5/022, G06N 3/045, G06N 3/08Filed as NVIDIA Corporation2026-05-21Tian Yang | pending |
| APPLICATION PROGRAMMING INTERFACE TO STORE INFORMATIONG06F 9/5011, G06T 1/20, G06T 1/60Filed as NVIDIA Corporation2026-05-19Fnu Vishnuswaroop Ramesh | pending |
| LOW-POWER FRAME TRANSMISSION OVER A COMMUNICATION INTERCONNECTG06F 13/4068, G06F2213/40Filed as NVIDIA Corporation2026-05-19Adithya Hrudhayan Krishnamurthy | pending |
| IMAGE STITCHING USING SACCADESG06T 3/4038, G06F 3/013Filed as NVIDIA CORPORATION2026-05-18Steen KRISTENSEN | pending |
| GLOBAL ILLUMINATION USING SHARED LIGHTING CONTRIBUTIONS FOR INTERACTIONS IN PATH TRACINGG06T 15/06, G06T 15/506Filed as NVIDIA Corporation2026-05-18Jacopo Pantaleoni | pending |
| METHOD AND APPARATUS FOR SUPPORTING DISTRIBUTED GRAPHICS AND COMPUTE ENGINES AND SYNCHRONIZATION IN MULTI-DIELET PARALLEL PROCESSOR ARCHITECTURES – MEMORY BARRIERSG06F 9/3004, G06T 1/20, G06F 9/30156, G06F 13/18, G06T 1/60, G06T2200/28Filed as NVIDIA Corporation2026-05-15Timothy Ian MILNE | pending |
| DATA FOR MACHINE LEARNING MODELSG06V 40/168, G06V 10/82, G06V 40/176, G06V 20/59, G06V 40/174, G06V 40/197, G06V 40/172, G06V 20/40, G06V 10/44, G06V 40/193, G06V 40/164, G06V 10/62, G06V 10/774, G06V 10/776, G06V 10/764, G06V 20/56, B60W2050/0028, G06N 3/08Filed as NVIDIA Corporation2026-05-14Yuzhuo Ren | pending |
| DATA PROCESSINGG06F 9/4881, G06F 9/4887, G06F 9/5066Filed as NVIDIA Corporation2026-05-13Akila JAYAWARDANE | pending |
| ROBUST VISION TRANSFORMERSG06V 10/82, H04N 19/597, H04N 13/106, G06V 10/778, G06V 10/454, G06V 10/7715, G06V 10/30, G06V 20/56, G06F 21/1014, H04N 1/32336Filed as NVIDIA Corporation2026-05-12Daquan Zhou | pending |
| DISCONTINUOUS COMMUNICATION PATTERN SELECTIONH04W 76/28, H04W 72/231, H04B 7/0695Filed as NVIDIA Corporation2026-05-12Xingqin Lin | pending |
| ADAPTIVE SURROUND VIEW VISUALIZATIONB60R 1/27, G06T 3/4038, G06T 7/74, G06T 7/70, B60W 60/001, G06V 20/58, G06V 10/16, G06V 20/56, B60W2420/408, B60R2300/303, B60R2300/605, B60R2300/607, B60W 30/06, B60W2420/403, B60W2510/0638, G06T 15/20, G06T 17/20, G06T 19/20, G06T2219/2004, H04N 5/2624Filed as NVIDIA CORPORATION2026-05-11Hairong Jiang | pending |
| CONTEXT-AWARE ERROR CONCEALMENT TO IMPROVE INFERENCE ACCURACYH04N 19/167, H04N 19/895, H04N 19/136, H04N 19/172, H04N 19/184, H04N 19/42, G06V 10/25, G06V 20/46Filed as NVIDIA Corporation2026-05-08Swapnil Jagdish RATHI | pending |
| PARALLEL DE-RATE-MATCHING AND LAYER DEMAPPING FOR PHYSICAL UPLINK SHARED CHANNELH04L 1/0052, H04L 1/06, H04L 27/2649, H03M 13/1105, H03M 13/45, H04B 7/0413, H04L 1/0009, H04L 1/0046, H04L 1/0057, H04L 1/0071, H04L 1/1812Filed as NVIDIA Corporation2026-05-06Christian Ibars Casas | pending |
| DATA PROCESSING BASED ON DESCRIPTOR INFORMATIONG06F 9/30047, G06F 9/544, G06F 3/0625, G06F 3/0646, G06F 3/0659, G06F 3/0673, G06F 9/30036, G06F 9/30043, G06F 9/3802, G06F 9/541, G06F 12/0811, G06F 12/0862, G06F 12/0875, G06F 17/16, G06F2212/452, G06F2212/455, G06F2212/6028, G06F2212/608, G06F2212/62, G06T 1/20, G06T 1/60Filed as NVIDIA Corporation2026-05-05Harold Carter Edwards | pending |
| FEATURE DETECTIONG08G 1/167, G06N 20/20, G06N 20/10, G06V 20/588, G06N 3/047, G06N 3/09, G06N 7/01, G06N 3/045, G06N 3/0464, G06F 18/23, G06N 3/044, G06N 5/01, G05D 1/65, G05D 1/648, G05D 1/81, G05D 1/617, G05D 1/0088, G05D 1/0214, G05D 1/0219, G05D 1/0223, G06N 3/08Filed as NVIDIA Corporation2026-05-05Davide Marco Onofrio | pending |
| Hardware assisted Page Migration in a Multi-Dielet Processing SystemG06F 3/0647, G06F 12/0833, G06F 12/0882, G06F 3/0604, G06F 12/1072, G06F2212/657Filed as NVIDIA Corporation2026-05-04Debajit BHATTACHARYA | pending |
| NEURAL NETWORK-BASED IMAGE SEGMENTATIONG06V 10/25, G06T 9/002, G06T 7/11, G06V 10/7747, G06V 10/40, G06V 10/82, G06V2201/03, G06T 3/60, G06T2207/10081, G06T2207/10088, G06T2207/20081, G06T2207/20084, G06T2207/30004Filed as NVIDIA Corporation2026-05-04Ali Hatamizadeh | pending |
| APPLICATION PROGRAMING INTERFACE TO ALLOCATE WIRELESS CELLSH04L 41/0806, H04W 24/02, H04W 72/04, H04W 28/0835, H04W 28/0925, H04L 41/0895, H04L 43/20, G06F 9/547, H04L 41/0896, H04L 43/0811, H04L 43/0852, H04L 43/0888Filed as NVIDIA Corporation2026-05-01Lopamudra Kundu | pending |
| INTERCHANGEABLE COOLANT-CALIBRATED IN-RACK COOLANT DISTRIBUTION UNITS IN DATACENTER COOLING SYSTEMSH05K 7/20836, H05K 7/20272, H05K 7/20781, H05K 7/20818Filed as NVIDIA Corporation2026-04-30Jeremy Rodriguez | pending |
| OBJECT POSE TRACKING FROM VIDEO IMAGESG06T 7/70, G06T 7/277, G06T2207/10016, G06T2207/10024, G06T2207/20081, G06T2207/20084Filed as NVIDIA Corporation2026-04-29Yunzhi Lin | pending |
| FILTERS FOR QUALITY CONTROL OF SYNTHETICALLY GENERATED DATAG06F 16/215, G06F 16/90344, G06F 16/2458, G06F 16/3347, G06F 30/27, G06F 18/217Filed as NVIDIA Corporation2026-04-29Vinay RAMAN | pending |
| WIRELESS SIGNAL ADJUSTMENTH04W 76/28, H04W 24/02, G06N 3/045, G06N 3/044, G06N 3/063, G06N 3/08, G06N 5/022Filed as NVIDIA Corporation2026-04-28Xingqin Lin | pending |
| SYSTEMS AND METHODS FOR TRAINING NEURAL NETWORKS WITH SPARSE DATAG06N 3/08, G06N 3/084, G06N 3/0495, G06N 3/09, G06N 3/0464, G06N 3/04, G06N 3/063, G06N 5/04, G06T 1/20, G06T 1/60Filed as NVIDIA Corporation2026-04-27Carl Jacob Munkberg | pending |
| TENSOR DATA STORAGEG06F 9/30047, G06F 9/544, G06F 3/0625, G06F 3/0646, G06F 3/0659, G06F 3/0673, G06F 9/30036, G06F 9/30043, G06F 9/3802, G06F 9/541, G06F 12/0811, G06F 12/0862, G06F 12/0875, G06F 17/16, G06F2212/452, G06F2212/455, G06F2212/6028, G06F2212/608, G06F2212/62, G06T 1/20, G06T 1/60Filed as NVIDIA Corporation2026-04-27Harold Carter Edwards | pending |
| DYNAMIC COMPILER TECHNIQUESG06F 8/4443, G06F 8/47, G06F 9/4552Filed as NVIDIA Corporation2026-04-27Vinod Grover | pending |
| TILED COMPRESSED SPARSE MATRIX FORMATG06F 9/30036, G06F 17/16, G06N 3/0985, G06N 3/0495, G06N 3/047, G06N 3/09, G06N 3/045, G06N 3/0464, G06N 3/044, G06N 3/0442, G06N 3/0475, G06F 9/3877, G06F 9/3885, G06N 3/0418, G06N 3/082, G06N 3/084, G06N 3/088Filed as NVIDIA Corporation2026-04-27Michael Alex Frumkin | pending |
| Circuit to Protect Against Multi-Rail Voltage Glitching AttacksG06F 1/28, G05F 1/468, G06F 1/24Filed as NVIDIA Corp.2026-04-24Jiale Liang | pending |
| APPLICATION PROGRAMMING INTERFACE TO INDICATE FRAME SIZE INFORMATIONG06T 3/4007, G06T 3/4046Filed as NVIDIA Corporation2026-04-23Robert Thomas Pottorff | pending |
| SCENE PERCEPTIONG06V 10/7715, G06V 10/806, G06V 10/82, G06V 10/764, G06V 20/56Filed as NVIDIA Corporation2026-04-22Minwoo Park | pending |
| OBJECT STATE ESTIMATIONG01S 13/723, G01S 13/931, G01S 13/426Filed as NVIDIA Corporation2026-04-22James CRITCHLEY | pending |
| MACHINE PERCEPTIONG06V 20/58, G06V 20/584, G06N 20/00, G01S 17/931, B60W 60/0016, B60W 60/0027, B60W 60/0011, G06V 10/25, G06V 10/454, G06V 10/803, G06V 10/82, G06V 10/16, G06V 10/26, G06V 10/774, G06V 10/764, G06V 20/56, G06N 3/0495, G06N 3/09, G06N 3/0455, G06N 3/0895, G06N 3/048, G06N 3/045, G06N 3/0464, G06N 3/044, G06N 5/01, G06N 3/096, G06N 3/0442, B60W2420/408, G05D 1/81, B60W2420/403, G01S 7/4802, G01S 17/89, G06N 3/04, G06N 3/063, G06N 3/08, G06N 3/082, G06N 3/084, G06N 3/088, G06T 19/006Filed as NVIDIA CORPORATION2026-04-22Nikolai Smolyanskiy | pending |
| DYNAMIC COMPILER TECHNIQUESG06F 8/4443, G06F 8/47, G06F 9/4552Filed as NVIDIA Corporation2026-04-21Vinod Grover | pending |
| IN-PATH OBJECT DETECTIONB60W 60/0027, B60W 30/0953, G01S2013/932, G01S2013/9322, G01S2013/9323, G01S 17/931, G01S 17/86, G01S2013/93271, B60W2554/4041, B60W2530/201, B60W2556/45, B60W2552/30, B60W2554/801, G06V 20/58, B60W 30/0956, B60W2510/20, B60W2520/06, B60W2520/14, B60W2540/18, G01S 13/42, G01S 13/86, G01S 13/87, G01S 13/931Filed as NVIDIA Corporation2026-04-20Yakup Gunbatar | pending |
| SELECTIVE OBJECT TRACKING USING NEURAL NETWORKSG06V 10/25, G06V 20/58, G06V 10/96, G06V 20/46, G06V 10/235, G06V 10/82, G06V 10/62, G06V 10/764, G06V2201/07Filed as NVIDIA Corporation2026-04-20Pankaj Ratnakar Kadtan | pending |
| CODING TREE-BASED ADAPTIVE QUANTIZATIONH04N 19/615, H04N 19/86, H04N 19/96, H04N 19/103, H04N 19/147, H04N 19/176, H04N 19/20, H04N 19/80, H04N 19/94, H04N 19/98Filed as Nvidia Corporation2026-04-20Dror Porat | pending |
| MESH TOPOLOGY GENERATION USING PARALLEL PROCESSINGG06T 17/20, G06T 1/60, G06T 15/005, G06T2210/52Filed as NVIDIA Corporation2026-04-14Pascal GAUTRON | pending |
| ROUTING GENERIC HTTP TRAFFIC OVER A REVERSED UDP STREAMH04L 67/2895, H04L 47/196, H04L 63/0281, H04L 67/02, H04L 67/141, H04L 69/165Filed as NVIDIA Corporation2026-04-14Frank James SPITULSKI | pending |
| SURFACE SENSINGB60W 60/001, G06V 20/58, G01S 17/89, G01S 17/931, G01S 17/86, B60W2552/15, B60W2556/35, G06V 10/806, G06V 20/64, G06V 10/82, G06V 20/588, G06V 10/766, G06N 3/0455, B60W2420/408, G01S 7/4802, G06N 3/08Filed as NVIDIA CORPORATION2026-04-14Elad Plaut | pending |
| CDMA Over WDM for Light Source Frequency LockingH04B 10/503, H04B 10/506, H04B 10/516, H04J 14/005Filed as NVIDIA Corp.2026-04-13Segev Binyamin Zarkovsky | pending |
| TELEPORTATION SYSTEM COMBINING VIRTUAL REALITY AND AUGMENTED REALITYG06T 19/20, G06T 7/70, G06T 19/006, G06T2207/30196, G06T2219/024, G06T2219/2004Filed as NVIDIA Corporation2026-04-13Andrew Russell | pending |
| REMOTE OPERATIONS OF A VEHICLESG05D 1/0044, G05D2101/15, G05D 1/225, G05D 1/2245, G05D 1/223, G02B 27/017, G05D 1/0016, G06F 3/00, G06F 3/011, G06N 3/08, G06T 17/05, G07C 5/008Filed as NVIDIA Corporation2026-04-10Jen-Hsun Huang | pending |
| MACHINE-LEARNING TECHNIQUES FOR DIALOG PROCESSINGG06V 40/165, G10L 17/18, G06V 40/173, G06V 40/172, G10L 15/22, G10L 15/25Filed as NVIDIA Corporation2026-04-10Anshul Jain | pending |
| SPARSE MATRIX MULTIPLICATION IN A NEURAL NETWORKG06F 9/5027, G06F 17/16Filed as NVIDIA Corporation2026-04-10Jorge Albericio Latorre | pending |
| GENERATING AND INTERPOSING INTERPOLATED FRAMES WITH APPLICATION FRAMES FOR DISPLAYG06F 9/544, G06T 1/20, G06N 20/00, G06T 1/60, G06T 3/4007, H04N 7/0127, H04N 7/0135Filed as NVIDIA Corporation2026-04-09Bojan Skaljak | pending |
| REMOTE OPERATIONS OF A VEHICLESG05D 1/0044, G05D2101/15, G05D 1/225, G05D 1/2245, G05D 1/223, G02B 27/017, G05D 1/0016, G06F 3/00, G06F 3/011, G06N 3/08, G06T 17/05, G07C 5/008Filed as NVIDIA Corporation2026-04-08Jen-Hsun Huang | pending |
| PRIORITY BASED POWER ALLOCATIONG06F 1/26, G06F 9/5038, Y02D 10/00, G06F 1/329Filed as NVIDIA Corporation2026-04-07Sreedhar Narayanaswamy | pending |
| PHYSICALLY UNCLONABLE CELL WITH SINGLE TRANSISTOR TYPES TO IMPROVE VOLTAGE AND TEMPERATURE STABILITYH03K 19/17768, H03K 19/0944, H03K 19/17784Filed as NVIDIA Corp.2026-04-07Mahmut Ersin Sinangil | pending |
| CDMA OVER WDM AS A LINK MANAGEMENT PROTOCOLH04J 14/005, H04J 14/02Filed as NVIDIA Corp.2026-04-06Segev Binyamin Zarkovsky | pending |
| LOW POWER PROXIMITY-BASED PRESENCE DETECTION USING OPTICAL FLOWG06V 20/59, G06V 20/58, G06T 7/50, G06V 10/82, G06V 10/764, G06V 20/56, G06T 7/20, G06T2207/10028, G06T2207/30196, G06T2207/30252, G06T2207/30268, G08B 13/19647Filed as NVIDIA Corporation2026-04-06Shagan SAH | pending |
| TEMPORAL-BASED FUSIONG06V 20/58, G06F 18/253, B60W 60/001, G06V 10/806, G06V 10/82, G06V 20/56, B60W2420/403Filed as NVIDIA Corporation2026-04-02Jiwoong Choi | pending |
| DATA MININGG06N 3/0464, G06N 3/045, G06N 3/08Filed as NVIDIA Corporation2026-04-02Ryan Marc Christian Benkert | pending |
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