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Electronic Arts Inc Patents

What Electronic Arts Inc has filed at the patent office — applications as well as grants, because a filing is on the record eighteen months before anyone has to say what it was for.

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Filings on file
58
Granted
11
Still pending
47
Filed under
3 names

58 filings

Newest filing first. A pending application has no patent number yet, and most never get one.

InventionPatent
Predicting the Appearance of Deformable Objects in Video GamesA63F 13/52, G06T 17/20, A63F 13/67, G06N 20/00, G06N 3/09, G06N 3/0499, G06N 3/08, G06T 13/40, G06T 15/04, G06T 19/20, G06T2210/16, G06T2219/2021Filed as Electronic Arts Inc.2026-06-23Christopher Lewinpending
Level Generation for Computer GamesA63F 13/60, A63F 13/52, A63F 13/67Filed as Electronic Arts Inc.2026-03-20Mónica Villanueva Aylagaspending
AWARENESS-BASED NON-PLAYER CHARACTER DECISION TECHNIQUESA63F 13/67, A63F 13/56, A63F 13/812, A63F2300/5553Filed as Electronic Arts Inc.2026-03-03WILLIAM ARTHUR GORDONpending
MOTION CAPTURE USING CONCAVE REFLECTOR STRUCTURESG06T 7/246, G06T 7/251, G06T 7/73, G06F 3/0346, G06F 3/038, G06Q 50/10, G06T 13/40, G06T2207/30196, G06T2207/30204, G06T2207/30221Filed as Electronic Arts Inc.2026-01-27James Ray Pollockpending
CHARACTER CONTROLLERS USING MOTION VARIATIONAL AUTOENCODERS (MVAES)A63F 13/56, G06N 3/088, A63F 13/65, G06T 7/55, G06T 7/70, G06V 40/23, G06N 3/09, G06N 3/0455, G06N 3/0499, G06N 3/048, G06N 3/092, G06N 3/044, G06N 3/0475, G06N 3/08, G06T 13/40, G06T2207/30196Filed as Electronic Arts Inc.2026-01-05Fabio Zinnopending
TECHNIQUES FOR ASSISTED GAMEPLAY USING GEOMETRIC FEATURESA63F 13/577, A63F 13/55, A63F 13/573, A63F 13/60, A63F 13/63Filed as Electronic Arts Inc.2025-12-30Joakim Hagdahlpending
MOTION-INFERRED PLAYER CHARACTERISTICSA63F 13/52, A63F 13/56, A63F 13/65, A63F2300/6607, G06T 13/20, G06T 13/40Filed as Electronic Arts Inc.2025-12-05Victor York Win Ngpending
STATE STREAM GAME ENGINEA63F 13/352, A63F 13/355, A63F2300/538, A63F2300/5593Filed as Electronic Arts Inc.2025-11-17Per Henrik Benny Karlssonpending
RESPAWN SYSTEMS AND METHODS IN VIDEO GAMESA63F 13/58, A63F 13/5378, A63F 13/837, A63F 13/847Filed as Electronic Arts Inc.2025-09-22Carlos Emmanuel Reyes Pinedapending
SYSTEMS AND METHODS FOR PROVIDING MODIFIED VIRTUAL ENVIORNMENTSA63F 13/812, A63F 13/52Filed as Electronic Arts, Inc.2025-03-31Danillo Abreupending
ENHANCING BLOCKOUTS OF VIRTUAL INTERACTIVE ENVIRONMENT FOR VIDEO GAMESA63F 13/52, G06T 5/77, G06T 5/50, G06T 15/04, G06T 17/10, G06T 17/20, G06T2207/10016, G06T2210/21, G06T2210/36Filed as Electronic Arts Inc.2025-03-31Hau Nghiep Phanpending
IN-PLACE UPDATESG06F 8/65, G06F 8/36Filed as ELECTRONIC ARTS INC.2025-03-28HENDRIKUS LAMBERTUS JOHANNES VAN VEENENDAALpending
SIMULATED STATE DRIVEN NEURAL RENDERING FOR SPECTATING GAMEPLAYA63F 13/86, A63F 13/497, A63F 13/525Filed as Electronic Arts, Inc.2025-03-27Kallol Mitrapending
REPLAY EDITOR IN VIDEO GAMESA63F 13/497, A63F 13/525, A63F 13/577, A63F2300/634, A63F 13/63, A63F 13/86Filed as Electronic Arts Inc.2025-02-26Clayton W. Vaughtpending
ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATIONA63F 13/56, A63F 13/812, A63F 13/46, A63F 13/57, A63F 13/65, A63F2300/66Filed as Electronic Arts Inc.2024-12-20Ben Folsom Carter JR.pending
STYLE-CONTROLLED GENERATION OF VISUAL ASSETS FOR VIDEO GAMES USING MACHINE LEARNINGG06T 7/11, G06T 17/10, G06T 7/55, G06N 20/00, G06N 3/09, G06N 3/045, G06N 3/0464, G06N 3/044, G06N 3/0475, G06T 17/05, G06T 17/205, G06T 19/20, G06T2207/20081, G06T2207/20084, G06T2210/04Filed as Electronic Arts Inc.2024-10-04Han Liupending
SYSTEMS AND PROCESSES OF MOTION CAPTUREG06T 7/246, G06T 7/73, G06T2207/10024, G06T2207/30204, G06T2207/30241Filed as Electronic Arts Inc.2024-09-30James Ray Pollock12755423
SYSTEMS AND METHODS FOR CONSTRAINED PHYSICALLY CONTROLLED ANIMATION SELECTION AND PLAYBACKA63F 13/577, A63F 13/812, A63F 13/56, A63F 13/57, A63F2300/538, A63F2300/6607Filed as Electronic Arts Inc.2024-09-30Justin D. Rogers12746474
SYSTEMS AND METHODS FOR FEATURE DETERMINATION FOR CONCAVE MESH COLLISIONG06T 17/20, G06T2210/21Filed as Electronic Arts Inc.2024-09-30Lee CULLENpending
VIDEO GAME ASSISTANTA63F 13/533, A63F 13/5375, A63F 13/54, A63F 13/67, A63F 13/87Filed as Electronic Arts Inc.2024-09-30Zian Wangpending
SYSTEMS AND METHODS FOR CONCAVE MESH COLLISIONG06T 17/20, G06T 19/20, G06T2210/21Filed as Electronic Arts Inc.2024-09-30Lee CULLENpending
SKULL CARVING AND STABILIZING ALGORITHMG06T 7/344, G06T 19/20, G06T 13/40, G06T 17/00, G06T 17/20, G06T2207/30201, G06T2210/12, G06T2219/2021Filed as ELECTRONIC ARTS INC.2024-09-27MATHIEU LAMARREpending
INSTANTIATING OBJECTS IN A VIRTUAL SPACE USING MACHINE LEARNINGA63F 13/65, G06N 20/00Filed as Electronic Arts Inc.2024-09-27Anushka Nairpending
SYSTEMS AND METHODS FOR LOD GENERATION FOR BLENDSHAPESG06T 17/20, G06T 17/205, G06T 19/20, G06T2210/36, G06T2219/2004, G06T2219/2016Filed as Electronic Arts Inc.2024-09-27Ashton MASONpending
SYSTEMS AND METHODS FOR LOD GENERATION FOR CLOTHING OBJECTSG06T 17/20, G06T 17/205, G06T 15/08, G06T 19/20, G06T2210/16, G06T2210/36Filed as Electronic Arts Inc.2024-09-26Ashton MASONpending
Adaptive Machine Learned Compressed CommunicationA63F 13/71, G06N 20/00, A63F 13/30, H04L2209/34Filed as Electronic Arts Inc.2024-09-25Alan Wolfepending
CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMESA63F 13/5372, A63F 13/837, A63F 13/87, A63F 13/23, A63F 13/35, A63F 13/533, A63F 13/537, A63F 13/5375, A63F 13/5378, A63F 13/55, A63F 13/573, A63F 13/822, A63F2300/1025, A63F2300/306, A63F2300/307, A63F2300/537, A63F2300/572Filed as Electronic Arts Inc.2024-09-16Kevin Todd Aldermanpending
ASSIGNMENT RING SOLVER FOR MULTI-CHARACTER INTERACTION SCENARIOA63F 13/537, A63F 13/56, A63F 13/58, A63F 13/822Filed as ELECTRONIC ARTS INC.2024-09-13HENRY ALLENpending
PLAYER PROFILE MANAGEMENT SYSTEMA63F 13/79, A63F 13/355, A63F2300/5533Filed as Electronic Arts Inc.2024-08-27Zhaosheng Zhangpending
Goal Driven AnimationA63F 13/57, G06T 13/40, G06T 7/73, G06T 13/00, G06T2207/20084, G06T2207/30204Filed as Electronic Arts Inc.2024-08-22David Wongpending
INTERACTIVE GAMEPLAY PLAYBACK SYSTEMA63F 13/86, A63F 13/20, A63F 13/25, A63F 13/30, A63F 13/32, A63F 13/33, A63F 13/332, A63F 13/335, A63F 13/35, A63F 13/48Filed as Electronic Arts Inc.2024-08-19Christopher Loren Bruzzopending
ANTI-PEEK SYSTEM FOR VIDEO GAMESA63F 13/50, A63F 13/52, A63F 13/75, A63F 13/35, A63F 13/5252, A63F 13/837, A63F2300/538Filed as Electronic Arts Inc.2024-08-13Carlos Emmanuel Reyes Pinedapending
AUTOMATED TEST MULTIPLEXING SYSTEMA63F 13/35, A63F 13/60, G06F 11/3698, G06F 11/3608, G06F 11/3684, G06N 3/088Filed as Electronic Arts Inc.2024-07-30Igor Borovikovpending
DETECTING COLLUSION IN ONLINE GAMESA63F 13/75, A63F 13/35Filed as Electronic Arts Inc.2024-07-18Laura Greigepending
PERSONA DRIVEN DYNAMIC CONTENT FRAMEWORKA63F 13/79, A63F 13/35, A63F 13/67, A63F 13/69, A63F2300/5546Filed as Electronic Arts Inc.2024-07-12Fernando de Mesentier Silvapending
Strand Simulation in Multiple LevelsG06T 19/00, G06F 30/20, G06T 15/005Filed as Electronic Arts Inc.2024-06-11Simon Gomerpending
DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMESA63F 13/795, A63F 13/798, A63F 13/35, A63F 13/67, A63F 13/75Filed as Electronic Arts Inc.2024-05-31Laura Greigepending
LEARNING CHARACTER MODEL ANIMATIONS WITH A LAYER-WISE MIXTURE-OF-EXPERTS NETWORKG06N 3/045, G06T 13/40, A63F 13/57, G06N 20/00, G06N 3/092, G06T 13/00, G06T 13/80Filed as Electronic Arts Inc.2024-05-24Zhaoming Xiepending
SPECTATOR SYSTEM IN ONLINE GAMESA63F 13/86, A63F 13/35, A63F 13/352, A63F 13/355, A63F 13/49, A63F 13/795Filed as Electronic Arts Inc.2024-05-23Yuval Noimark12691383
DEPTH RENDERING FROM NEURAL RADIANCE FIELDS FOR 3D MODELINGG06T 17/20, G06T 7/55, G06T 7/70, G06T2207/10016, G06T2207/20081, G06T2207/20084Filed as Electronic Arts Inc.2024-05-21Yangming WEN12694620
Generating Expressive Speech Audio From Text DataG10L 13/00, G10L 13/027, A63F 13/53, A63F 13/54, A63F 13/60, A63F 13/63, G06N 3/045, G06N 3/044, A63F2300/6018, G06N 3/08, G06N 3/0495, G06N 3/09, G06N 3/0455, G06N 3/0464, G06N 3/0442Filed as Electronic Arts Inc.2024-05-07Siddharth Gururani12340788
CHARACTER CONTROLLERS USING MOTION VARIATIONAL AUTOENCODERS (MVAES)A63F 13/56, G06N 3/088, A63F 13/65, G06T 7/55, G06T 7/70, G06V 40/23, G06N 3/09, G06N 3/0455, G06N 3/0499, G06N 3/048, G06N 3/092, G06N 3/044, G06N 3/0475, G06N 3/08, G06T 13/40, G06T2207/30196Filed as Electronic Arts Inc.2024-04-29Fabio Zinno12518170
DIVERGENT INFORMATION MAPPING SYSTEMG06F 8/77, G06F 8/71, G06F 8/73Filed as ELECTRONIC ARTS INC.2024-04-17Nikolaos Koufoupending
RESPAWN SYSTEMS AND METHODS IN VIDEO GAMESA63F 13/58, A63F 13/5378, A63F 13/837, A63F 13/847Filed as Electronic Arts Inc.2024-04-15Carlos Emmanuel Reyes Pineda12420198
DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTSA63F 13/5375, A63F 13/79, A63F 13/285, A63F 13/54Filed as Electronic Arts Inc.2024-03-29Nicholas Jeffrey Berrypending
VIDEO GAME AUDIO GENERATIONA63F 13/54, A63F 13/67, G10H 7/12, G10H2210/026, G10H2240/141, G10H2250/025, G10H2250/311, G10L 13/02, G10L 19/032, G10L2019/0002Filed as Electronic Arts Inc.2024-03-29Shahab Rajipending
BAKELESS KEYFRAME ANIMATION SOLVERG06T 13/80Filed as Electronic Arts Inc.2024-03-29Sylvain Cotepending
VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKINGG06F 11/3698, G06F 3/013, A63F 13/213, A63F 13/67, A63F 13/77Filed as Electronic Arts Inc.2024-03-29William Arthur Gordonpending
VIDEO GAME BACKGROUND AUDIO GENERATIONA63F 13/54, A63F 13/215, A63F 13/67, G10L 13/033, G10L 15/02, G10L 15/1807, G10L 15/183Filed as Electronic Arts Inc.2024-03-29Shahab Rajipending
SYSTEMS AND METHODS FOR USER INTERFACE NAVIGATIONA63F 13/25, G06F 3/0482, A63F 13/533, A63F2300/308, H04L 67/306Filed as Electronic Arts Inc.2024-03-29Liliia Mandrino12608119
ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMESG06T 13/80, A63F 13/55Filed as Electronic Arts Inc.2024-03-29Han Liupending
GAME PLAY MATCHMAKINGA63F 13/795, A63F 13/35, A63F 13/67, A63F 13/798, A63F2300/634Filed as Electronic Arts Inc.2024-03-29Laura Greigepending
SYSTEM AND METHODS FOR AUTOMATED PHOTOSENSITIVITY DETECTIONG06T 7/11, G06V 10/25, G06T 7/136, G06T 7/90, G06T 7/37, G06V 10/431, G06V 10/56, G06V 20/49, G06V 20/46, G06V 20/44, A63F 13/00, G06T 7/0002, G06T2207/10016, G06T2207/10024, G06T2207/20076Filed as Electronic Arts Inc.2024-03-29Blanca Macazaga Zuazo12705750
SYSTEM AND METHODS FOR AUTOMATED PHOTOSENSITIVITY DETECTIONG06T 7/11, G06V 10/25, G06T 7/136, G06T 7/90, G06T 7/37, G06V 10/431, G06V 10/56, G06V 20/49, G06V 20/46, G06V 20/44, A63F 13/00, G06T 7/0002, G06T2207/10016, G06T2207/10024, G06T2207/20076Filed as Electronic Arts Inc.2024-03-29Blanca Macazaga Zuazo12737892
Level Generation for Computer GamesA63F 13/60, A63F 13/52, A63F 13/67Filed as Electronic Arts Inc.2024-03-29Mónica Villanueva Aylagaspending
GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENTA63F 13/79, A63F 13/35, A63F 13/67Filed as Electronic Arts Inc.2024-03-29Elisabeth Marie Murphypending
SYSTEM FOR GENERATING ANIMATION WITHIN A VIRTUAL ENVIRONMENTA63F 13/52, A63F 13/55, A63F 13/56, A63F2300/6607, G06T 13/40Filed as Electronic Arts Inc.2024-03-29Elaheh Akhoundi12582906
DETECTING ANOMALOUS GAMEPLAY IN VIDEO GAMESA63F 13/75Filed as Electronic Arts Inc.2024-03-29Mohammad Shamspending

Filings are matched to the company by applicant name, so a subsidiary filing under its own name is only here if that name resolves to this company. The applicant is printed as filed, which makes a wrong match visible. A patent is not a product: most applications are never granted, and most grants are never built.

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